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EA, Dragon Age and The Veilguard
EA Says ‘Dragon Age: The Veilguard’ Failed Because Of No ‘Shared-World’ Features
The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why that happened.
Did Dragon Age: The Veilguard undersell or face unrealistic expectations?
The Veilguard, which, of course, was one of the subjects of Electronic Arts’ third-quarter earnings call on Tuesday with CEO Andrew Wilson. Dragon Age: The Veilguard garnered 1.5 million players in its first two months after release,
EA has learned all the wrong lessons from Dragon Age: The Veilguard, and it's going to be disastrous for the future of Mass Effect 5—if it even has a future
The Veilguard. It was a serious misfire from a once-exceptional studio, and while I can understand why it resonated with some players—it was pretty, breezy and had fun, snappy combat—after Andromeda and Anthem,
17h
Ex-Dragon Age Dev: ‘I’d Quit’ If You Forced A Single Player RPG To Go Live Service
Ex-BioWare devs of Dragon Age fame are free to comment on how ridiculous the notion is that Veilguard failed because it ...
Push Square
10h
Original Dragon Age Writer Responds to EA's Live Service Obsession with Common Sense
Earlier this week, EA CEO Andrew Wilson set the internet ablaze with comments suggesting that Dragon Age: The Veilguard would ...
2d
Electronic Arts CEO Andrew Wilson argues that the future of single-player games is a live-service hybrid
The Veilguard missed its sales targets, with EA's CEO suggesting the audience wanted something more akin to live service titles.
19h
on MSN
Dragon Age Co-Creator Offers EA Some Advice: Follow Baldur’s Gate 3 Developer Larian’s Lead
Gaider then said EA should follow the lead of Baldur’s Gate 3 developer Larian and double-down on what Dragon Age did best.
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