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杨奇回应《黑神话:悟空》无小地图;微软XGP2月离库游戏公布丨游戏 ...
近日,杨奇参加了在中国美术学院动画与游戏学院举行的一场座谈会。在座谈会上,杨奇透露,没有小地图的设计其实是游戏环境设计的一个出发点,同时也是游戏设计的难点,需要不断摸索经验、完善细节。他表示,团队一直想尝试还原那种“小时候去过”的代入感,对于一款魔幻题材的游戏作品来说,不打破现实经验、不滥用奇观,是一种相对克制的方法。
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