[David Crane], designer of Pitfall for the Atari 2600 gave a talk at the 2011 Game Developer’s Conference. His 38-minute presentation rounds up to a full hour with the Q&A afterwards. It’s a ...
Although back in the Atari 2600 days this led to the extreme cubism which we’re seeing again in modern ‘retro pixel art’ games, yesterday’s artists worked with the hardware limitations to ...
is Atari 2600 gameplay refined into a single experience ... Video game preservation is important to protect the medium as an ...
More specifically, it will include a steelbook for the Nintendo Switch, which comes with quite a few extra goodies, including ...